In this lesson, let’s see how to build an animated mouse cursor
First, make a movieclip, give it an instance name of 'cursor_mc', draw any kind of arrow inside it and now for the code:
Mouse.hide(); // hide the default mouse cursor..
stage.addEventListener(Event.ENTER_FRAME, onMove);
//This creates a listener on the stage, the event is Event.ENTER_FRAME, which is the new on.EnterFrame function, the listener calls the moveMouse function constantly because of it.
function onMove(event:Event) {
cursor_mc.x = mouseX;
cursor_mc.y = mouseY;
//This sets the position of the cursor,
}
This is the end of the function.
Testing it should hopefully give you a working custom cursor.
Hope this helps and works.
Preview
Download .zip
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